Our games series Battles of Napoleon (BoN) is an epic project designing games that simulate some of the most famous battles of Napoleon on a tactical scale, each sharing the same “Series” rules.
The system focuses on the challenge of command, use of combined arms and fosters maximum decision-making.
An innovative command system, where players randomly draw Activation Cubes to determine who may activate a combat formation, leads to highly interactive game play. A formation may be activated several times per turn, performing less effectively in each subsequent activation. Players are under constant pressure to decide which formation to activate, competing to dictate the pace of battle.
Formations, usually Divisions, are given orders at the beginning of a game turn, which limit the actions they can perform on the battlefield. The more aggressive orders formations receive, the faster the army will collapse due to fatigue. On the other hand, an army is more likely to gain the initiative on the battlefield.
The individual concepts and ideas of this series are quite straightforward. Combined, they provide a challenging game system.
Infantry was the predominant and most important element in every European army of the period. It usually formed between 60 and 90 per cent of an army in battle and was both the cheapest and the most versatile type of troops. The foot soldiers had to endure most of the fighting and casualties. Depending on their task, they were either deployed in line (fire power), column (manoeuvre and assault) or square formation (protection against enemy cavalry).
Cavalry were screening their own army and provided the shock element on a Napoleonic battlefield. Due to their shock power and manoeuvrability, they could fix enemy infantry and force them to take shelter in square formation. If infantry failed to form square, they were often overrun.
Artillery, when well positioned, could have devastating effects on infantry squares and closely packed formations such as column. However, it could be extremely vulnerable to enemy cavalry and needed adequate protection.
The scale of the series is appr. 150 meters per hex, infantry units are battalions, artillery is batteries and cavalry are represented as regiments. All games in the series contain large counters and hexes.
Titles in the BoN series:
Volume I – EYLAU 1807
The bloody winter battle of EYLAU 1807 was our first release. Featuring unique mechanics for Murat’s massive cavalry charge, featuring snowstorms, Russian Cossacks and the French Guard, all adding to the distinctive flavour of this epic clash. Note this title has an “upgrade pack” available featuring newer Series rules, playbook and counters. Currently available for free when purchasing Volume II.
EYLAU 1807 contains 1020 large (5/9”) counters, 2 huge maps (each “22 x33”), charts and tables. Available now from Sound of Drums or your favourite retailer.

Battles of Napoleon- Eylau 1807 -
Uwe Walentin's highly acclaimed first volume of the new, elegant and groundbreaking tactical Napoleonic game system.

Battles of Napoleon- Quatre Bras 1815 -
Uwe Walentin's second volume of the new, elegant and groundbreaking tactical Napoleonic game system. Now available in our shop!

Battles of Napoleon- Aspern Essling 1809 -
In the works! Uwe Walentin's highly acclaimed third volume of the elegant and groundbreaking tactical Napoleonic game system.
Volume II – QUATRE BRAS 1815 / WARTENBURG 1813
WARTENBURG 1813 is a study of an opposed river crossing, with the French on the defensive against Blücher’s Prussians. The French player will experience how to fight a rearguard action, making best use of defensive terrain, holding VP areas until the last moment, and organizing a retreat off map to secure significant additional VP awards.
QUATRE BRAS 1815 is the main feature, the meeting engagement between Allied and French forces which set the scene for the Battle of Waterloo. Marshal Ney is tasked with seizing the vital crossroads at Quatre Bras, whilst Wellington’s Allied forces must trade space for time in a desperate defence until reinforcements arrive. Unique mechanics include battle-specific rules to represent Napoleon’s orders to Marshal Ney, the height of the farmland crops obscuring visibility, and several ahistorical variants of the battle featuring variable reinforcement times.
Volume III – ASPERN-ESSLING 1809
Currently in advanced stages of development. Set during the 1809 campaign, as Napoleon’s French forces cross the Danube at the twin villages of Aspern Essling to bring the Austrians to battle. The French begin the battle outnumbered 4:1, with only a series of hastily engineered pontoon bridges at their rear. The French player must prioritise use of limited resources to keep the pontoon bridges open, allowing reinforcements and ammunition supplies to safely cross. The Austrian player must commit resources to damaging and even disabling the pontoon bridges, whilst maintaining the pressure on the battlefield.
This Volume is feature-rich, with unique mechanics to simulate the Bridgehead Operations on a separate multi-layer map, Austrian command and control issues, French ammunition shortages, new unit types and even a new Exploit Order.
Marc von Martial, one of the best graphic artists in the business, oversees the artwork, as he did for Volumes I and II. Gamers can expect beautiful era style maps and counters.
Further titles planned include:
LIGNY 1815
WATERLOO 1815
AUERSTEDT 1806
…and many more!
